Monday, 24 November 2014

week 9/10: gun

I wanted to add a gun into my scene to be scattered at the foot of Uncle Sam with the helmets to further push to idea of there being fallen soldiers around him. 

I first did some research to find what weapons were used in WW1, and I found this gun, I thought it would suit the scene best as it was quite large and would easily be seen in the scene.

I then found a good side profile image of it and exported it into maya and placed on a plane.

I then began to create a basic shape to fit the silhouette around the shape of the gun. I made this in many separate parts as I felt this would be easier to model and to then UV unwrap and texture.  

This is how it looked once all the pieces were created and placed together.

The gun was quite a blockout as I only focused from one angle so it was flat when looking from an angle, I fixed this by pressing 3 which gave it more of a shape by adding more polys. I then deleted polys where I felt they were not needed but still kept the shape. Once I was happy I played around with the shape until it looked right.


This is what it looked once it was textured, I created the texture myself in Photoshop by playing with the different tools until I found what I wanted.


Overall I am happy with the end result, and even though it is still at very blockout stage, it is all that I need for what it will be used for. If I were to have a gun as a main asset which would be focussed on more then I would have put more detail into it. But for now it works well.

No comments:

Post a Comment