I wanted to give an impact to my scene and to help place Uncle Sam there, so I had the idea of possibly implying there were dead soldiers around his feet. Of course modelling the bodies would be too hard so I needed something to imply they were there. And I thought of having helmets as these are a good representative of the soldiers.
I first created a high poly of a helmet and then a low poly, I then baked it down and gave it a quick texture for alpha.
Here is a quick image I placed in after alpha to show how they looked in scene.
Another change to my scene before alpha is that I have decreased the size of the base. when I was looking at it I felt uncle Sam was lost in the environment and it wasn't emphasizing him. So I decreased the size and moved the barbed wire, trees and bridges to help fit the scene. I am very pleased I made this decision as I feel it has given more of an impact on the scene and helped improve the emphasis of uncle Sam.






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