Tuesday, 18 November 2014

Week 9 : Alpha presentation

After many painful and sleepless nights I had finally done Alpha presentation!
I shall quickly show the slides I had created and the overall feedback I got for it.
The first slide I was of course the alpha flythrough, but I then went on to talk about the problems I faced, this ofcourse as I spoke about in previous post was the blazer. I also mentioned how my lack of knowing how to create a character slowed me down as I had to watch many tutorials and playing around with Zbrush to find various ways to do certain jobs. I also spoke about doing the low poly modelling and how I was unsure on how to do this until I had help from another lecturer. 



I then had a slide on changes that I've made since the blockout presentation. I spoke about how I decreased the size of the diorama and that I had added in helmets to show more of the impact my scene appears to be showing. 



On the last slide I talked about what was still needed to be done before hand in, I will make another blog talking about this more in detail.


I wasn't really sure about how the feedback went. What I came away with really was, if the character doesn't work out then scrap it and hand in the diorama. This doesn't make me feel confident in the slightest and after all the hard work I went through to then be told you can just bin in isn't the best way to motivate me. Throughout the last few weeks when I had been worrying about this I had said to family that I know in the end as well that I wont even get a great mark for it, to which they would reply 'im sure your hard work will show, and that you have had to learn so much will defiantly help you get a great grade'. After this though I'm sure that I will get a pretty average grade unless the character is perfect. 
Other feedback I got was that one of the camera angles looked good.
It was also suggested that instead of helmets I should have skulls. I feel this however is quite extreme and makes the message obviously clear and leaves notching to the imagination. I also feel in the space of time left to model a skull will be quite hard, especially to make it look good.

Overall I am not sure about the feedback and don't feel it has helped, or made me want to finish this module to the best of my abilities. 

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