To start the creation of my character I first wanted to create a general blockout of the clothes which I would then take into ZBrush to then add all the detail in.
I started by first using a base mannequin mesh from a previous year which I would use to build around the clothes with.
I started with the blazer, I found this quite difficult as I started with two seperate parts, the sleeve which I started from the bottom and worked to the top.I then created the body part, these two parts on there own were fine, but I struggled slightly trying to cleanly connect the two as I was worried about the topology. although now that I have done it and worked in ZBrush I realised this didnt matter as I was able to dynamesh it which would reconstruct the topology when going to edit it. Once I did one side I cut the body part of the blazer in half and then duplicated it over, stitched together and then I had a full blockout blazer ready for high poly sculpting.
I then did the same process for the trousers, I created one half and then duplicated it across to create the full trousers model.
I then created a low poly for the top hat, shoes and bow tie.
I made a quick change to the blazer as I realised I hadn't given him a collar, once this was done I was ready to move on.
I imported the base mesh head I would be using to create the high poly and scaled it and placed it in the correct place to fit in with the blazer, I then changed he top hat slightly to ensure it would fit properly.
And having put it all together I then had a full blockout mesh which I could export into ZBrush to create the high poly for.
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