Now that I was happy with all the meshes and the standard of my character I wanted to get it into UE4 to render out for the alpha presentation.
I first started by importing it all into UE4, I then used the layout I had in Maya to help place the trees and bridge parts. Once I was happy with that I imported the textures, created a simple material for each part and applied them to the correct mesh.
Below is an image of it all in scene with textures applied
Here are all the barbed wire pieces placed around the scene, I think these look quite good and once again improve the quality of the scene.
Here is a shot of the scene with everything in. I am liking the look of my scene in UE4 at the moment and feel it will end up looking quite good .
I wanted to apply a smoke material into the scene to give the scene more of a destroyed look as if bombs had recently gone off and this is the aftermath. when placed on the ground it would block out too much of the scene and you couldnt see anything, I wanted to give just an impression of it with it blowing across the floor. So I placed it under the scene and to the right slightly so it had time to build and when the smoke would be at its peak, that would be when it passed through my scene, I felt it worked quite well and increased the quality of my scene,
I needed to now create the cameras for my scene, I wanted the first shot to be of uncle Sam pointing towards the camera and then panning out to show the rest of the scene. I then will have some close up shots of the character, then followed by a shot showing the scene, possibly panning around. I will then finish with a camera starting from the edge of the scene moving back onto uncle Sam once again pointing at the camera.
I would create a camera and then edit the timings of it in the matinee by placing keyframes for how long I wanted a camera to show. Once that was done I was able to render it out, take it into premier and then save it ready for Alpha.












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