Thursday, 20 November 2014

week 9: redone Blazer

Since Alpha I wanted to change the blazer's collar as it did not work very well and didn't look natural. So I went back into Zbrush and changed the way it looked by mainly using the move tool. I feel this worked well and made the collar look more realistic and flow better.




I then exported it back into Maya and then did the same technique when creating the low poly, but instead of creating an entirely new low poly I was able to use my already existing one and edit it to fit the flow of the new blazer.


I think the new blazer looks much better and more realistic.

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