Monday, 17 November 2014

Alpha Cinematic


Here is the Cinematic I have created for Alpha stage, I am fairly happy with it at this point considering he is not posed. I quite like the atmosphere to it with the dust particles and the light reflecting off the water. This however will be changed as I wish to have it a dark cloudy day and the water to be more murky. This will most likely change the feel, I hope for the better.
When I go to do this for the final cinematic I shall have the different cameras fade into one another to make it look more smooth and so it doesn't flit from one camera to another.
I also want to try and have some flashing lights in the background to represent bombs going off, they will be very subtle but I hope they will have some impact on the scene.
I feel with the camera that goes around the diorama works well and you get a good sense of the theme, but I feel it may be a bit jumpy and will need some work doing to it.
One problem with the cinematic and having it in UE4 is that I have lost a lot of detail from the normals, and he looks allot more flat and simple. I am going to have to try and work a way around this to gain back all the detail I have put in the face and clothes.
But overall I am quite happy with the stage I am at.

You can also watch it from here: https://www.youtube.com/watch?v=1Y0uLHSZe4M

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