Some updates I felt could all go in a blog post together.
I wanted to work on the trousers and change the UV layout so the stripes would go down the leg instead of warping around. I achieved this by changing how the UVs were positioned, I was able to straighten them up into rows and this worked quite well. On the picture below you can see the difference between the two legs, The leg on the left shows the uvs normal but the stripes curving around. And then with the leg on the right you see the strips going down, this is because I changed the UV layout. I feel this works much better and looks more natural and realistic.
Here is what the UV layout now looks like.
Update since then: I have realised that by changing the layout I have messed up the high to low poly bake, as the normal and occlusion map are following the old UV layout. And of course now I can not re bake them out as the position is different. As of yet I have not been able to think of a solution, so I suppose we shall have to look forward to the future and see how I work around this.
Doing this has made the transition from ground to water much smoother and look so much better.
One final update is that I have improved my helmets, I have now made them much higher poly with a smoother edge. This has defiantly made them look better.
This is how it now looks in scene all scattered around.









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