Monday, 8 December 2014

week 11/12: lighting

Now that it was all in UE4 and I was happy with the overall quality it was now time to play with the lighting and get the right atmosphere. I wanted to try and recreate the sort of atmosphere you would see from a WW1 picture where it was quite desaturated with a greenish filter. I understand that it wasnt actually like that and was down to how the camera would take the picture, but I thought it would be effective it could try and recreate this style. 
I wanted it to be quite clouded over and gloomy. After playing with the settings for a while in UE4 I was able to get close to this effect. I had to up the brightness as the one I felt may work made the scene look too dark and I lost a lot of detail due to this so I had to up it slightly, I still feel I got quite a good atmosphere to my scene however. 
With the clouds and sky I was able to change the colour slightly to have a green tint to it, this then had an effect on the whole scene which I think adds to it quite a bit.

The pictures below dont show off the lighting very well, I may retake screenshots and post back here to show properly how the lighting appears.  


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