Wednesday, 10 December 2014

Comparison between stages

I wanted to put up a comparison between the stages of Uncle Sam. I placed up the stages from blockout stage, to high poly model, to posed low poly character that's textured in Marmoset and then finally and then finally final model in Unreal

I feel he was at his best in Marmoset as the normals came across the best with the textures. For some reason a lot of detail was lost when it was taken into Unreal. I know this is because in marmoset has different lighting settings and with a HDR map which helps render this. I struggled to try and get the lighting better to help show off my character. 


I wanted to make a close up of the heads at the same stages as the images above. I feel once again that the head in Marmoset looks the best, as I was able to get the lighting to reflect some of the information out of the normals and it really does show off the pores on his skin. It is a shame I was unable to show it off in the final form as it makes him look like quite a generic character with no real individuality. 


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