Here is an image of how Ive broken it down more clearly. Ive done it so I finish the diorama first, so I cant get this out of the way and I can spend the rest of the time focusing on the character.
I then went to talk about my own personal milestones, this includes finishing the diorama, then finish modelling the character, texturing everything and then finally rendering it all out in UE4. I feel this are quite suitable milestones to have set.
I then went to talk about possible issues I may encounter, such as modelling the character. As Ive spoken about this before, this will be my first time modelling a character, so I will be watching many tutorials, which may make me lose quite a bit of time. I also mentioned working with Zbrush and UE4, as these are both new pieces of software I am not completely comfortable with, I will also be spending quite a but of time watching tutorials for them as well as getting used to the lay out.
I also talked about minor parts of my piece that I may change, such as small parts of the textures on Uncle Sam. As well as how I am going to finish the diorama.
Here is the final blockout cinematic, I am quite happy with how it turned out at this stage and I feel it already has quite a bit of atmosphere to it. When I go to do this for real I plan on changing some of the cameras and possible adding another. With the one that pans around I plan on bringing it closer to the model to show him off better, but for now I just wanted to show how the environment looks as well.
The majority of the feedback I got was just asking how I am going to integrate Uncle Sam into the scene more, and as I have spoken about this before, anything I think would work would add too much work and would make keeping the the plan hard, I will however think about this more as I continue and will come to a final idea within the next week or so.





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